Radica Games Snowboarder 76044 Instruction Manual

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Brand: Radica Games

Category: Game

Type: Instruction manual for Radica Games Snowboarder 76044

Pages: 2 (0.12 Mb)

Download Radica Games Snowboarder 76044 Instruction manual

Radica Games Snowboarder 76044 Instruction manual - Page 1
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If you hit an obstacle, or fail to successfully land a jump, you’ll crash.
C
ONTROLLING YOUR SPEED
To speed up, tilt your board Forward. To slow down, tilt your board Back.
B
ASIC GAME PLAY
At the beginning of each race, you’ll have a chance to select a new
course, skill level, character, and stance.
Press the On•Off button to turn the game on and stand on the board.
After a brief title screen, you’ll see the Main Menu screen. Then you must
choose a Run.
R
UNS
There are four runs to choose from: Free Ride, Slalom Competition, 1/2
Pipe Competition and the Big-air Competition
To toggle between selections, tilt your board to the Right and to the Left.
When you want to enter a selection, tilt and hold your board in the Back
position.
FREE RIDE
Free Ride is not a timed event. You’ll be judged on style and the number of
tricks you successfully complete. Complete each trick without crashing, to
receive a score. There are three different Free Ride courses to conquer
each with 2 levels.
Note: To get extra height on a jump, press [Back] right when you take off
from a jump.
SLALOM COMPETITION
This is a timed event where you must ride through a series of gates to get
the fastest time. Your goal is to finish the course in the least amount of
time.
You must pass through each gate to get credit for it.
If you miss a gate, time will be added to your final time as a penalty.
HINT: Pass through a special “Speed Burst” to give you super speed.
1/2 PIPE COMPETITION
1/2 Pipe Competition is an all-out competition for points. You’ll ride down
the course to gain speed, and blast up the half-pipes to gain massive air.
Once you’r
e in the air
, you must try to complete a trick before landing. The
faster you go, the higher you’ll jump.
Note: To gain speed launch off the walls by going left and right.
To gain points, you must land each trick successfully.
BIG-AIR COMPETITION
This competition is a run that has numerous ground-fans located through-
out. When you ride over a ground-fan, you’ll be launched into the air, and
you can attempt to pull of
f as many tricks as you can befor
e landing. You’ll
be judged on the number and type of tricks. As with the other competi
-
tions, you will have to land the trick successfully in order to collect points.
Note: T
o get extra height on a jump, pr
ess [Back] right when you take of
f
fr
om a jump.
CHARACTERS
Y
ou have thr
ee characters to choose from:
To toggle between characters, tilt your board to the Right and to the Left in
the character select scr
een. When you have selected a character
, tilt and
hold your board Back to enter the selection. Each character has a differ-
ent set of skills that affect certain factors in the game.
Speed
This r
epresents the length of time that it takes the character to reach top
speed.
Turning
Turning is a character’s ability to turn fast while traveling at high speeds.
Agility
Agility r
epresents the characters ability to successfully land a trick.
Tricks
T
ricks represent how quickly the Bonus Meter will fill up when the player
successfully lands a trick. The Bonus Meter will incr
ease by a larger sec-
tion with a character with high Trick skills as opposed to a character with
smaller Trick skills.
ST
ANCE
You may ride your board in two different stances: Regular Foot (left foot
forward) and Goofy Foot (right foot forward). To toggle between stances,
tilt your board to the Right and to the Left.
When you have selected a stance, tilt and hold your boar
d Back.
SKILL LEVELS
There are two skill levels: Black Diamond (Amateur) and Double Black
Diamond (Expert).
ROCKS
Avoid these—if you run into them, you’ll crash.
GATES
A gate is made up of two poles. You must pass through the gate to avoid
a penalty. If you pass outside the gate, you will receive a time penalty.
JUMPS
Hitting a jump will launch your board into the air. Once you’re in the air,
you can perform a trick.
BONUS METER
The Bonus Meter is located on the right hand side of the screen and repre-
sents how many tricks you have successfully completed in a row. For
every trick you successfully land, the Bonus Meter will fill up by a certain
incr
ement. How much it fills will depend on the scor
e value of the trick you
performed in combination with the character’
s Trick attribute. However, if
you crash, either by hitting an obstacle or by not landing a jump, the
Bonus Meter decr
eases.
Once you fill the Bonus Meter completely, you will be able to perform
Bonus-Tricks.
SPEED METER
The Speed Meter appears in the upper left-hand cor
ner of the scr
een to let
you know how fast you’re going.
SCORE
Y
our curr
ent scor
e is displayed in the upper right-hand corner of the
screen below the Speed Meter.
W
ARNING: EPILEPSY AND SEIZURES
R
EAD BEFORE OPERATING YOUR CONNECTV
A few people may experience epileptic seizures when viewing flashing
lights or patterns in our daily environment. These persons may experience
seizures while watching TV pictures or playing video games. Players who
have not had any seizures may nonetheless have an undetected epileptic
condition.
Consult your physician before playing video games if you have an epileptic
condition or experience any of the following symptoms while playing video
games: altered vision, eye or muscle twitching, other involuntary move-
ments, loss of awareness of your surroundings, mental confusion and/or
convulsions.
M
AXIMUM WEIGHT LIMITS:
82 KGS / 180 LBS / 13 STONES
I
MPORTANT SAFETY NOTE:
Do not attempt to “grab” the snowboard while riding it. Rubber soled
shoes ar
e best to wear when riding to avoid slipping off the board.
Get off the couch and onto the slopes!
Blast down the mountain with connetv SNOWBOARDER! Experience the
extreme sport of snowboarding—any time, any season! Ultra-realistic
boar
d action takes you thr
ough four exciting events. Demonstrate your
free-styling skills in Free Ride. Strive for the best time in Slalom
Competition. Ride the half-pipes of your dreams in 1/2 Pipe Competition.
And catch some serious air in Big-air Competition. Lear
n the tricks, ear
n
the points, and show your friends just how sick you are!
SETTING UP CONNECTV SNOWBOARDER
BA
TTER
Y INST
ALLA
TION AND REPLACEMENT
Loosen the scr
ew on the bottom of the Power unit’
s battery compartment
door with a screwdriver. Remove the battery compartment door and insert
four (4) AA batteries (alkaline r
ecommended) as indicated inside the com
-
partment. Replace the battery compartment door and tighten the screw
with a screwdriver. Do not over tighten.
ADULT SUPERVISION IS RECOMMENDED WHEN INSTALLING BAT-
TERIES.
C
ONNECTING CONNECTV SNOWBOARDER TO
YOUR TV OR VCR
C
onnecting to your TV
To connect connetv SNOWBOARDER directly to a TV, the TV must be
equipped with audio and video input jacks. They are commonly found on
the front of the TV near the contrast, color, and picture adjustment con-
trols; or on the back of the TV near the antenna and cable/satellite jacks.
Insert the yellow video plug from the game into the Video-In (yellow) jack
on the TV.
Insert the white audio plug fr
om the game into the left Audio-In (white) jack
on the TV
.
Set your TV to the appr
opriate video input mode. (See your TV’
s operating
manual for details.)
Connecting to your VCR
If your TV doesn’
t have audio and video input jacks, you can connect con
-
nectv Snowboarder to your VCR.
Insert the yellow video plug from the game into the Video-In (yellow) jack
on the VCR.
Insert the white audio plug from the game into the left Audio-In (white) jack
on the VCR.
Set your TV and VCR to the appr
opriate video input mode. (See your TV
and VCR operating manuals for details.)
NOTE: If your TV or VCR does not have AV inputs, a “Y” adapter may be
pur
chased separately at any electr
onics store.
ADULT SUPERVISION IS RECOMMENDED WHEN CONNECTING
CABLES TO A TV AND VCR.
BUTTON FUNCTIONS
On / Of
f -
Pr
ess this button to turn the game on and press and hold this
button for a few seconds to turn the game off.
Reset - Using a blunt object, press this button to reset the game in the
event of a malfunction.
Left - In the Main Menu press to toggle through game selections.
Right - In the Main Menu press to toggle through game selections.
Enter - Press this button to confirm your selection.
BOARD FUNCTIONS
Tilt Forward / Rest - In the Main Menu, tilt your board forward when you
don’t want to select anything. During game play, tilt your board forward to
increase your speed.
Tilt Back - In the Main Menu, tilt and hold your board Back to enter a
game selection. During game play, tilt your board Back to slow down or
land a jump.
Tilt Right / Tilt Left - In the Main Menu, tilt your board to the Right or to
the Left to toggle through game selections. During game play, tilt your
board to the Right or to the Left to turn your board.
BASIC RULES
As you watch the screen, you’ll tilt your board Forward, Back, Right, and
Left to make game selections and guide your character through a series of
courses, tricks, and grabs.
You’ll begin each course from a stopped position at the starting gate. Tilt
your board Forward to start down the hill. If you time it right, you can get
an extra boost of speed!
To speed up, tilt your board Forward. To slow down, tilt your boar
d Back.
To move to the right, tilt your board to the Right. To move to the left, tilt
your board to the Left.
Model 76044
For 1 player / Ages 8 and up
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RESET
RIGHT
LEFT
ENTER
ON / OFF
Rufus A classic “Mountain Man”, Rufus lives for untracked wilderness,
d
esolate peaks and the call of the wild.
M
ason Loud, fast and hard could describe both Mason’s taste in music
a
s well as his lunatic riding style when ripping down the mountain.
D.J.
W
e
ather spinning re
cords or spinning in the air, DJ’s effortless style
a
nd Zen like attitude disguise the heart of a fierce competitor
.